A summary
of the Album-Making Process:
| 1)
Record |
Play |
(express
your musical ideas) |
| 2)
Mix |
Place |
(effect
good relative levels and overall sonic shape) |
| 3)
Master |
Polish |
(creatively
and technically polish your sonic program) |
| 4)
Duplicate |
Procreate |
(make
copies) |
From
the final mix which is generated at the end of the mixing session, the
mastering engineer performs some or all of the following tasks during
the Mastering Process:
- Put
tracks in order (sequence).
- Edit
within the music.
- Remove
unwanted pops, clicks or other noises. (Colossal Mastering
uses the cutting-edge technology of Spectral Design AudioCube.)
- Add
sound effects such as crowd noises or cheers.
- Place
appropriate ID's and spaces between songs.
- Make
album or program sound consistent (equalize, compress).
- Maximize
music so it is as powerful as possible (fairy dust).
- Create
duplication master to meet technical requirements of final format(s).
What
does mastering accomplish?
Mastering
serves both the creative and the technical needs of the final audio
program. During the mastering process, an album is made more powerful,
polished and professional, always with the artist's vision in mind.
If mastered properly with the assistance of specialized equipment, ears
and expertise, the final version of an album should be competitive both
on radio and disc with the levels and overall sonic fingerprint of the
industry's major albums.
What is
a master and why do I need one?
At
the end of the mastering session, the mastering engineer creates a duplication
master. This master represents the culmination of all the creative aspects
of the recording process. The artist's performance and vision must,
at this point, be fully captured. This master must also be technically
prepared for duplication. The duplication house will make a glass master
for pressing large quantities of discs, but if duplication is performed
properly, every copy ever made should sound exactly like the master
created at the end of the mastering session. (Say no more, right?!)